02 December 2017

Using Scratch 1.4 for Programming and Control Lesson 2

Using Scratch 1.4 for Programming and Control 

Lesson 2


This is a 12 page pdf to create a pac man type game

Lesson 2:
Learning Objectives
You will understand how to:
 Delete, resize and draw new sprites
 Draw new costumes and use them to animate a sprite
 Control the movement of a sprite using arrow keys
 Design a maze on the stage
 Make sprites interact with the background by using colours
 Make sprites start in a pre-set starting position using co-ordinates
 Make objects disappear and reappear in a random position
 Create variables to set up scoring in the game
 Make an autonomous sprite chase the sprite controlled by the player


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