05 December 2017

Using Scratch 1.4 for Programming and Control Lesson 5

Using Scratch 1.4 for Programming and Control Lesson 5


A 14 page pdf booklet on how you can you will use Scratch to draw shapes and 
patterns on the screen and use co-ordinates to set the position of the sprite while drawing.

Lesson 5:
You will understand how to:
 Delete a sprite and import a new sprite
 Draw using the pen feature of scratch
 Use the pen up and pen down feature
 Change the colour of the pen
 Set the position of the sprite using co-ordinates
 Make a sprite appear and disappear using show and hide
 Use the repeat function in Scratch
 Use the broadcast feature in Scratch
 Create simple subroutines


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