03 December 2017

Using Scratch 1.4 for Programming and Control Lesson 3

Using Scratch 1.4 for Programming and Control Lesson 3


This is a 16 page pdf to create  an underwater game

Lesson 3:
You will understand how to:
 Import sprites
 Edit costumes of sprites given in Scratch
 Animate sprites using scripts
 Control the movement of sprites using the arrow keys
 Create scripts that move sprites around automatically
 Create interaction between sprites
 Use co-ordinates and random numbers to set start position of sprites
 Use variables and scripts to allow scoring and countdown
 Use backgrounds built into Scratch
 Making autonomous sprites


#teachersmatter #SDGs #Varkey Teacher Ambassador
 #MicrosoftEDU #MIEExpert #MSFTEdu #Education #coding

No comments:

Post a Comment