Using Scratch 1.4 for Programming and Control Lesson 3
This is a 16 page pdf to create an underwater game
Lesson 3:
You will understand how to:
Import sprites
Edit costumes of sprites given in Scratch
Animate sprites using scripts
Control the movement of sprites using the arrow keys
Create scripts that move sprites around automatically
Create interaction between sprites
Use co-ordinates and random numbers to set start position of sprites
Use variables and scripts to allow scoring and countdown
Use backgrounds built into Scratch
Making autonomous sprites
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