Using Scratch 1.4 for Programming and Control Lesson 4
The objective of the game is to collect 10 bananas or more in 20 seconds A
countdown goes from 20 seconds to 0.When the countdown reaches zero a
message will come up saying whether the player has won (10 bananas or more) or
lost (less than 10 bananas collected).
Lesson 4:
You will understand:
The following key terms – variable, operator, IF..Else…repeat until
How to give the user instructions at the beginning of the game
How to use broadcast to start the game
GREATER THAN and LESS THAN symbols
BOOLEAN LOGIC as it applies to combining conditions necessary for game outcomes
Combine different conditions using If…Else.. to govern the game outcome
How to animate a sprite using costumes
How to control the movement of a sprite using arrow keys
How to design a maze on the stage
How to make sprites interact with the background by using colours
The range of coordinates available on the stage in Scratch
How to make sprites start in a pre-set starting position using co-ordinates
How to make objects to disappear and reappear in a random position
#teachersmatter #SDGs #Varkey Teacher Ambassador
#MicrosoftEDU #MIEExpert #MSFTEdu #Education #coding
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.