06 December 2017

Using Scratch 1.4 for Programming and Control Lesson 6

Using Scratch 1.4 for Programming and Control Lesson 6


A 12 page pdf  with all the instructions on how to use variables.

Lesson 6:
You will understand how to:
 Delete a sprite and import a new sprite
 Draw using the pen feature of Scratch
 Use the pen up and pen down feature
 Change the colour of the pen
 Set the position of the sprite using co-ordinates
 Make a sprite appear and disappear using show and hide
 Add variables to your program to change the direction of movement
 Use the broadcast feature in Scratch to create subroutines
 Use subroutines to saves code and make the program more efficient and
easier to edit
 Enable user input to set the number of sides of each shape

The advantage of colour is that it gives the students the ability to see which 
tab they should be clicked on.



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