Using Scratch 1.4 for Programming and Control Lesson 6
A 12 page pdf with all the instructions on how to use variables.
Lesson 6:
You will understand how to:
Delete a sprite and import a new sprite
Draw using the pen feature of Scratch
Use the pen up and pen down feature
Change the colour of the pen
Set the position of the sprite using co-ordinates
Make a sprite appear and disappear using show and hide
Add variables to your program to change the direction of movement
Use the broadcast feature in Scratch to create subroutines
Use subroutines to saves code and make the program more efficient and
easier to edit
Enable user input to set the number of sides of each shape
The advantage of colour is that it gives the students the ability to see which
tab they should be clicked on.
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